![]() ![]() “error_8_24_2013.txt”)ĭepending on the nature of the error, you may have to return to the main menu Monsters and certain bosses can now spawn with the Blighted affix (Hardcore only)Ĭertain bosses require more points to now spawn as elitesĮrror messages are no longer displayed on screenĮrror logs are now saved in the location of your game as a. ![]() The Magma Worm now has updated graphics when spawning as an elite The Cremator now properly spawns as an elite The Toxic Beast now properly spawns as an elite The Legendary Wisp now properly spawns as an elite New achievements have been added to facilitate testingĮlite bosses now adjust their displayed name in correspondence with their element The ‘Achievement’ tab in the Highscores is fully functional Imp Overlord has been disabled for further testing Health Shrines and Imp Jars have been enabled for online playĪncient Valley has been enabled for online play Thanks to everyone who made our game better! You guys lead the most amazing day of our lives!ĭifficulty levels (Casual, Normal, Hardcore) can now be selectedĮxplorer’s Key, Jar of Souls, and Happiest Mask have been enabled for online play Game completion no longer adds to nemesis score Game completion no longer increases your death count Unlocks now properly wrap vertically post-game Providence Shrine health percent moved down to 50% from 60% The caged test subject is now considered a boss Swapping between dead players now properly works online Ampersands (&) can no longer be included in names Monster Logs now adds a chat message on pickup Monster Logs now drop for the client online Achievements dependent on stage progression now properly unlocks online Golem and Wandering Vagrant kills now properly grant progress for unlocks online Reload bonus now properly applies to the Heaven Cracker Lights Out achievement now properly works on Worms/Wurms Sound no longer loops if cutscene is skipped during the alarm Gaining more than 70 unique items no longer crashes the game Monsters on top of drones no longer crashes the game Hourglass no longer procs on dead playersĤ0 minute achievement no longer procs on dead players Melee attacks now properly work with the Brilliant Behemoth Feel free to post feedback if it is too strict/lenient! If a single person has too many items compared to the rest of their team, the game will prevent you from picking them up. ![]() Multiplayer games now have the option to prevent item hogging Now properly reduces damage by 50% (rather than 60%)Īgain, aiming to have the Sniper feel less clunky while maintaining class identity We were aiming to have the skill feel less clunky, also allowing the Enforcer have tools to block body-centered missiles later in the gameįully charges at 2.5 seconds, rather then 3 Now allows for slowed movement, retaining shield direction Other general online optimization that should solve connectivity issues some players were having Hidden Damage Numbers no longer crash the gameįixed the oDecoy error that would crash the game ![]() Optimized texture pages to reduce memory usage in gameĬhanged the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing”Īdded in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client sideĬan no longer pause the game while hosting online and drop the connection Item Storage Menu unlocks are now properly matched up with their achievements(syringe, scepter, laser)Īdded in a catch for ‘draw_item’ bugs that were crashing the game Steam Cloud Saving is now enabled (has been active for the last couple weeks already) ![]()
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